![]() High values will cause the things to change quickly over short distances, while small values means that it will take some distance for these to change. The variation parameters control how much or how little elevation, rainfall, temperature, drainage, volcanism, and savagery change over distance along the world's X-axis (west-east) and Y-axis (north-south). Same as above but used to determine the randomly selected name used by the program. Some experimenting will need to be done to see if the same seed and a different World seed produce different events and figures. Same as above but instead of determining terrain and world structure it handles historical figures and event outcomes. This determines the seed number that will be used by the random-number generator in determining the randomness factors that go into creating your world. Another place to find parameter sets is the Worldgen cookbook thread on the official forums. You can copy and paste other player's sets of parameters into your world_gen.txt to use their parameter sets, and some are provided at Pregenerated worlds. Parameter sets are stored in world_gen.txt in the \data\init folder, using world tokens. This will bring you to an editable list of various guidelines the world-gen process will use when creating your new world. To access advanced parameters, press 'e' when at the screen for creating new worlds with parameters screen. 2 Influencing Non-parameterized Features.1.3.5 Cull Unimportant Historical Figures.1.3.4 Year to Begin Checking Megabeast Percentage.1.3.3 Percentage Beasts Dead for Stoppage. ![]() ![]() 1.3.2 Population Cap after Civ Creation.1.2.4 Minimum Volcanism/Maximum Volcanism.1.2.3 Minimum Savagery/Maximum Savagery.
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