I’m not even touching on many aspects of the ships and flights here. Credits are deducted for components that were lost during flight. You earn credits for goods and finishing order, you may have directly earned credits in the flight as well. Each of these potential attacks can be avoided if your ship is built to handle it, but rest assured that you will never be able to properly prepare for every potential disaster a flight may bring.Īt the end of the flight the remains of the ships are tallied up for a credit total. Your ship will get torn apart, robbed, blown up, and slowed down by meteors, pirates, sabotages, epidemics, and stardust. The obstacles provide the most fun in the game. Or, maybe you won’t hit many adventure cards which provide goods, so you might be better off skipping cargo and focusing on other aspects. So will other players, so those tiles might not be easy to find. You need cargo components to hold goods, which are traded for credits at the end of the flight, so you will want to build a ship with cargo holds. Your ship’s reaction to the cards is dependent on the components you were able to add during the build phase. The adventure cards can either provide benefits in the form of credits or goods, or they can provide potential punishment in the form of meteors or enemies. A flight consists of a deck of adventure cards which are revealed and resolved one at a time until the deck is depleted or, if it is a disastrous flight, all ships have been forced to abandon the flight. Once players have completed their ships, they take off for their flight. At that point a timer is started and the other players have a limited duration to finish their ships and grab the remaining player order tokens. Building is a free-for-all, the first player to finish grabs the “1” token which allows them to start in front on the game track. More on those later, but knowing the majority of what is coming during the flight can drastically change your building strategy. As an additional option, players can peek at 75% of the adventure cards that will be used during the flight. If you place a tile, it is eligible to be removed until the moment you grab another tile from the pile, at which point the previously placed tile is locked into place. Players build a ship to fit their tile space, which can be of three different sizes (“classes” in Galaxy Trucker lingo).
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